![]() ![]() More senior QA often moves into different specializations too. Once they’ve identified a bug, they have to write a detailed report on it in order to provide the engineers, designers, and artists the context with which to get the bug to happen again. Often times, it is “try to break the quest by going off in this other direction”, or “note how and where the UI is broken”. This is very different from playing the game for fun and giving one’s opinion on it - it’s actual work. Quality Assurance (or Game Testers) are actual employees who test specific parts of the game, write up bug reports, and help the developers with bug reproduction in order to fix them. This is considered part of market research rather than an actual development position - somebody who participates in playtesting probably won’t get his or her name in the credits or work directly with engineers or content creators. That said, most of the time “playtesting” refers to gathering feedback from players to see what they like and don’t like. I’ve heard that Nintendo uses or used that particular title at some point. So mileage may vary because, at some studio somewhere, their QA actually might have the title “Playtester”. At other studios, they were called “Producers”. At my current studio, the people in charge of maintaining the schedule, setting up meetings, and tracking progress are called “Development Directors”. ![]() So the thing with game development is that titles will vary from studio to studio (or publisher to publisher). ![]()
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