![]() ![]() And maybe you just don’t want to do that no matter how you play. If you’re playing your Switch like a handheld, you most likely won’t want to use motion, since you’ll be shaking the whole system vigorously. There are also lighter benefits to using motion, like shaking the Joy-Con or Pro Controller to extend the height of Mario’s jump or speed him up when he captures certain enemies. Nintendo via Polygon Nintendo via Polygon Here are all the moves listed in the Action Guide that only offer motion controls each one involves throwing Cappy: Nintendo via Polygon Nintendo via Polygon Note that you can also do this one by spinning the joystick around after tossing out Cappy, should you not have motion on. The game’s Action Guide, also found in the main menu, details all possible basic and capture abilities, and many of them require shaking those controllers by default. But there are some more complex moves that won’t be possible if you turn off the motion controls. (This is especially true if you’re playing in handheld mode, as I often tend to.) Go ahead turn them off. Say you don’t want to do that, or even if you do, you don’t want to spend a ton of time shaking your controllers around. but really, you should play it with a Joy-Con in each hand and motion controls activated. A splash screen that shows up whenever you load up the game reminds you that, hey, there are plenty of ways to play Super Mario Odyssey. ![]() For the game itself, Nintendo is really pushing players to use the motion controls more than it has with any of its other Switch games to date. Notice, though, that this applies to the camera controls section. There’s no restarting the system or anything like that required, and you can reverse your choice whenever you want. Nintendo via Polygonįrom there, you can simply. There’s a submenu for options, and within that you’ll find a dedicated controls section. The motion controls can be ignored, and even turned on or off when it comes to the gyroscopic camera, although playing the game sans motion comes with some finagling. I don’t mind them quite as much, but in case you’re in the same position as Phil and would rather play without, good news. Super Mario Odyssey’s motion controls may be polarizing - co-reviewer Phil Kollar certainly isn’t a fan. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |